I mean... maybe it's just because I'm an Alice fanatic or something, but with the sheer amount of content and creativity open to you from using Carrol's universe, you really don't put any of it to use. All I see is a bland attempt at replicating insanity on the walls with the monocle. I will say that the humor given through the condescending message box is extremely amusing, but this game's difficulty is disappointingly low. If you plan to keep all of your episodes this short, I don't see too much going on here. If you were just making more of a 'test the waters' sort of deal, I will say that there is a LOT of potential to make this series great. But right now in my mind this game does not feel like Wonderland. It feels like two people using the setting in a very impersonal, almost uninformed way. The art does look very nice, (which in a point and click, is obviously important), the humor is healthy but the attempt at anything darker falls flat, the base material seems neglected and underutilized, but I am going to be awaiting the next installment in the series, if it gets created, in hopes that more of the potential for a great game gets explored.
Innovative, but that's the only good quality
I really love the idea of being the attackers for a change, and I enjoyed this game for awhile, but it mainly consisted of a bit of small math for bulk buy, holding down F1 for a minute, then watching the 3FPS madness. There is a lot of potential in the idea, you just need to flesh it out with making spending gold on upgrade worth it, like making units not take one-hit-kills.
This game was awesome! I beat it without too much trouble, and it was a very enjoyable experience. I really liked not having to worry about ammo, and having the ability to prioritize between repairs, searching for weaponry, and searching for survivors.
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